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Discuss anything related or unrelated to Beast :-)Here's the place for random rants. -- RamboKid I tried to edit the wiki page but got an error. Anyways, just want to let you know that there is a large audio software forum http://www.nabble.com/Audio-Software-f389.html hosted by Nabble. It archives a lot of the open source audio projects' mailing lists. You can search or post your questions there. The mailing lists of Beast and Gnu Octal are also archived there but there does not seem to be much activity going on. Nabble also hosts an active Gtk+ forum. You can search the forum to find out what other audio projects are doing. -- Will 2004-08-02 3 quick questions...1. what is the relationship between beast and gnu octal? http://www.gnu.org/software/octal/
2. can/will beast import tracker formats (mod, s3m, xm, it)? (xmp may help with that if not.) http://xmp.sourceforge.net/
3. can/will beast import the buzz machines (synthesis networks) of buzz tracker? http://www.buzzmachines.com/
tia, -- Paul Arzul BSE(misc): MidiChannel(1): no voice available for note-on (830.609375Hz) BSE(misc): MidiChannel(1): no voice available for note-off (830.609375Hz) If you see things like this while playing the demosong - no reason to panic. Beast is working fine. It just doesn't see that one particular channel is only used for modulation and not for playing voices. Somebody should fix this in bsemidireceiver.cc (or similar). -- Stw BSE language bindings and frontendsJust wondering if there's any planning of language bindings for BSE (python, c#). Also, is this possible to make another frontend for BSE (qt etc.)? --tfwo Making a seperate GUI frontend for BSE is definitely possible, BSE itself and the plugins come with no GUI dependencies, and Beast doesn't provide anything required by the synthesis engine. The code was actually designed with a clear model split, to allow multiple front-ends in the future. Beast already ships with a scheme language binding to BSE. It's a seperate executable called bsesh. For Beast itself, a C and a C++ language binding to BSE are being generated. Long term, i definitely want to have a C# binding. Perl or python pretty much depend on someone else adressing the issue, as i don't use these languages very much myself. --RamboKid "Synth Done" output for instrumentsIs this possible to get rid of synth done? For example first synth in line can be stopped when max polyphony limit is reached (like a queue). --tfwo Depending on what the first synth in line is playing, this would produce unwanted artefacts. Besides, synths that _are_ done (silent) couldn't be stopped that way, continuing to eat up CPU. So no, i don't see a way of automating the synth done detection, wich is why this signal needs to be setup in instrument designs ;) --RamboKid Song LengthIs there any way to increase the length of a song? Something I've noticed is that the track window won't scroll past 51 but I can duplicate a song past this limit. Where is this limit defined in the source and could this be fixed for future versions? Yes, we're working on fixing this. In particular, we're experimenting with GUI ideas to enlarge/shorten songs/patterns and display of which, feedback is welcome. The next version will probably have slightly altered behaviour that provides proper resizing abilities in the track display. --RamboKid In fact, the newest release (0.6.2) properly fixes resizing issues of the track, piano and pattern displays. --RamboKid Rack EditorWhat is the point of the rack editor? It was disabled sometime around 0.6.0 and didn't do much before that, except for opening a window with little dots in it. What exactly is it supposed to do? It was disabled because it is a bit unstable at the moment and not topmost priority. The code will be completed/fixed at some point though, and then it's supposed to offer a GUI/control editor for synthesis networks. --RamboKid Noisy songsIn all the song i make, the noise get higher and cover the music, is this normal ? do i have foreget something ? (PS : the quick start up guide is not enough). (Don't give it on me, i'm french and have a low level of english...) Like all of the sound generation, noise depends highly on the type of music generation you use. Chances are, that posting your song to the beast mailing list might get it debugged by others up to a point where your noise can be eliminated. --RamboKid As far as the quickstart guide goes, yes. As the program evolves, the guide constantly needs updating, and sometimes gets too little love ;) Nevertheless, specific suggestions about particular ways in which it could be improved are apprechiated ;) --RamboKid Buzz machine binary support1/27/05 Hello. I've managed to load Jeskola's "ninja" delay dll under linux (borrowing code from wine) and call some of it's dll functions successfully, so using buzz machines in beast/bse may be entirely possible. There are other apps (most notably avifile) that load windows media DMO.dll's and use them in linux. When I get further I'll add a note here. -- zenaku 2/13/05 Success! After some modifications to my approach, I've managed to load a buzz dll and call all of it's functions successfully. I'll be hacking on some kind of loader in my spare time. If anybody wants to help, send me an email. zenakuten_NO_SPAM_@yahoo.com -- zenaku 2/23/05 The sourceforge page for buzzloader is up. http://buzzloader.sourceforge.net -- zenaku Su, 28th of aug. 2005some short questionz:
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